Script ideas

Hello everyone, i am having some ideas to share with the big scripters in this site... maybe one day they will be ingame ^^.

1. RCO /ACOG / Sniper Scopes, night vision switch (on / off). And weapons like SVD dragunov, fnfal, m4.
eg: like the m16a4 acg, when you press "n" with aiming, the night vision switch off and on.

2. MEDICAL STUFF
bandage + pile of woods = splint for broken bones.
toilet papers + antibiotic = stop bleeding
morphine / epinep. / painkiller / antibiotic abuse = bleeding.

3. Vehicle alarms. So if another player take your car the script will play a random sound.

4. Origins mod (i am playing 1.7.1).
Lights to hero/bandit houses, possibly with a switcher.
Add more AI soldiers to sector b, there are 3 urals (with weapons and ammo), and nobody watch them.

Thanks, and sorry my bad english ^^.
Cerberus
 
number 3 is quite easy to do actually, and even the distance the alarma can be heard can be changed, its something
arma is good at doing.
 
number 3 is quite easy to do actually, and even the distance the alarma can be heard can be changed, its something
arma is good at doing.


something like this to set it off
Code:
player playActionNow "Medic";
 
if (!isServer) exitWith {}; //Make sure this script runs only on server.
 
_carOwnerUID = getPlayerUID player;   
_veh = cursorTarget isKindOf "AllVehicles";
_vehPos = getPosATL _veh;     
 
//Create the trigger object
_carTrigger = createTrigger["EmptyDetector",[0,0,0]];
_carTrigger setTriggerArea [5,5,0,false];
_carTrigger setTriggerActivation ["ANY","PRESENT",true];
_carTrigger setTriggerStatements ["{(isPlayer _x)} count thisList > 0;","0 = [thisTrigger,thislist] execVM 'sound\soundexecute.sqf'",""];
_carTrigger setVariable ["ownerUID",_carOwnerUID];
like to place the trigger, activated by fn_selfActions, then the trigger could activate a file that uses a sfx or something
 
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